This little device is proving very successful at KS2. The
programming tool is accessed on their website; this appears to be more reliably
accessed on Chrome but is usually OK on Internet Explorer. New programming
blocks are being added all the time which encourages children to explore.
I am not using this tool to introduce the programming
requirements of the Computing curriculum; I prefer to use Scratch, Scratch Jr
and a variety of other apps and websites for this. What is really exciting to
observe is how easily knowledge previously gained is used in the Codebug
environment. The commands in the IF and LOOPS folders are readily applied and
any different terminology used creates opportunities for discussion.
Like most teachers I have very few original ideas but I
excel in adapting those made available by other people. My lessons, depending
on year group, prior programming experience and time, usually follow these
ideas:
- Scrolling a string on the screen
- Looping, either a set number of times or while a condition is TRUE
- Incorporating inputs from the 2 buttons and using sleep to delay the start
- Making choices depending on which button is pressed
- Downloading onto the device
I then use a couple of ideas from the Codebug website:
- Does this object conduct electricity?
- Making a steady hand game
I have experienced some problems using the programming tool
when numbers become detached from blocks and can’t be reinserted. Children
currently have to bin the whole block and replace it.
I’m prepared to forgive the shortfalls of the device in
being used on battery power rather than connected to the computer because they
are really appealing and cost effective, although I have to share devices which
is a little inconvenient.
If you
haven’t tried using this little device that give it a go. They are very
favourably received by children, opportunities for the application of knowledge
previously acquired is a real strength of the device.